swtor augmentation kit mk-11 schematic. Your primary goal is to make as many belts or boots as possible and get MK-6 slot components and then making the actual MK-6 Augmentation Kits. swtor augmentation kit mk-11 schematic

 
 Your primary goal is to make as many belts or boots as possible and get MK-6 slot components and then making the actual MK-6 Augmentation Kitsswtor augmentation kit mk-11 schematic View data for the Augmentation Kit MK-8 SWTOR Schematic

Armormech/Armstech Components. Put the augment kits on your gear. I went to the trainer and received armormech 450, after maxing out my scavenging I began working on maxing armormech to 450. 20x . It doesn't matter which grade of kit you're adding, MK-1 up to MK-10, there's a fee you have to pay to add the augment slot, in addition to having the slot kit itself. synthweaving - mk-6 augmentation kit schematic where do i learn it? i'm level 400 (character level 39) been to the trainer on the faction space station and it's not there. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Most people focus on "the best", which is Grade 11. Any guidance here appreciated. Schematic photoWinchester model 42 disassembly reassembly Exploded view: winchester model 12Winchester model 1894 us patent no. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. View data for the Augmentation Kit MK-11 SWTOR Schematic. This is a repair service for your defective softub 9037620 circuit board. So, at this time, I'd suggest Biochem over Cybertech. 6. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. I am 450 armormech 450 skill and I have a question around MK-9s. I want to emphasize this is based on the levels of the slot and the augment, not the armor or the wearer. First, get the kit schematics from the crew skill trainer. Members. Right click the augment you want to add from your inventory to add it to your gear. Higher grades cost more. Recommended Posts. News. Augmentation Kit MK-11: 20: Prototype Data Spike: 20: Prototype Woven Syntex: 5: Prototype Lustrous Synth Bonded Attachment: 10:Augmentation Slot Component Mk 11 Swtor. You have to get rank 50 companions, legacy crafting crit buffs, level up your synth weaving and grind your way through the layers of reverse engineering. Check Details. wearable pieces made by a craft can crit to get an augment slot; post-1. These upgrade items can then be inserted into armor, weapons, and accessories to add a few more points of whatever statistics the augment (a separate item) have. First, get the kit schematics from the crew skill trainer. Used in the creation of Augmentation Kit MK-11. Used in the creation of Augmentation Kit MK-1. Great Christmas Decorations For 2021, swtor how to get augmentation slot component mk 1. Check Details. Augment Kits are made by different crafting skills, E. Items created by reverse-engineered. Web view and download fellowes powersh. Support. [Augmentation Kit MK-1]. SWTOR. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. I often use this to know what level I need to achieve to get the next level of schematics. Put money into 3. The other guide someone made was 14 min long. 10 & Mk. View data for the Augmentation Kit MK-7 SWTOR Schematic. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. and was just wondering what was the. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Augmentation Kit MK-1 is a player-created item. They can be crafted with crew skills, or purchased from the GTN. Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. View data for the Augmentation Kit MK-1 SWTOR Schematic. By Seront June 25, 2012 in Crew Skills. Well the RE bug just hit me, I re'ed 500 Gleaming Phond Artifice Bonded Attachment and got NO Augmentation Slot Component MK-9. 3. So I made one. They're not for adding the augments into the gear. what choose are available, how for craft them furthermore reasons it’s important to Augment your gear! Augmenting your Top Tier gear is a slowly and expensive process. Obviously there is substantial investment to get setup. Im not sure if i d. Bug on my side? I was able to purchase the MK-8 kit schematic on my Armormech. Home Game News Store Forum. I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. 0 Guide: Everything You Need to Know - inb-co. News. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. English ; Crew Skills ; True Cost of Augmentation Kit Production True Cost of Augmentation Kit Production. Components; Resistive Armoring; Augments. Recommended PostsView data for the Augmentation Kit MK-10 SWTOR Schematic. Someone who just leveled up to 55 should never buy an Augmentation Kit Mk-1. Posted March 12, 2020. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. Universal Prefabs are different from Industrial and Synthetic Prefabs in that you must first craft the materials to create the Prefabs. Followers 0. My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. For the MK-9 kit, add 2. tomzi • 1 yr. I just got the schematics for single and double-bladed lightsabers, made a couple and filled 'em with goodies. Home Game News Store Forum SupportThis is where things start to get difficult or expensive. Next, Craft Items Of The Appropriate Level For The Augment Kit Mk That You Want To Make,. Augments have been reduced to 8 tiers. Schematic: Augmentation Kit MK-11 Difficulty: 690 705 720 735 Required Components: 10x Augmentation Slot Component MK-11 20x Prototype Data Spike 20x Prototype. Carefully build this circuit on a breadboard or other convenient medium. Posted June 26, 2012. Keep this in mind when you consider what to do about augments. View data for the Augmentation Kit MK-11 SWTOR Schematic. Schematic: Critical Augment 73 Redoubt Augment 73 + 126 Endurance +126 Power +95 Tertiary Stat: Requires: Synthweaving (680) Required Components: Processed Isotope Stabilizer: 10:. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. With additional crafting changes made in update 6. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. Difficulty: 690 705 720 735 . The. Each augment contributes two stats. Used in the creation of Augmentation Kit MK-1. Web blue_ckaym • 5 mo. Followers 1. Also a hint for when you plan to craft them. Augmentation Kit MK-1 Rating 46. Find the station to use. 0. Augments go in augment slots. Augmentation Kit MK-1 is a premium-quality augmentation kit. Difficulty: 690 705 720 735 . View data for the Augmentation Kit MK-9 SWTOR Schematic. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Used to install Augmentation Slot MK-11 at an Item Modification Station. Augmentation mk-8 :( Augmentation Kit MK-11 Since there won’t be a new tier of augments, there won’t be a need for a new tier of Augment Kits either. Check your cashier to redeem the bonus. He should simply buy augmentation Kit Mk-9 straight away. itm. To Craft. I wanted to expand on the. Written by Roy 07 Oct 2023. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. Am I just overlooking something obvious or am I re. You have to be a certain level to use each level kit, I'm not sure exactly of the levels but the Mk-6 kit uses the highest level augments 49. Play Now. Augmentation slots can accept augments of up to the level of the slot. Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. Purple 228 augments (Advanced type Augment 45 + Augmentation Kit MK-10) from 5. Circuit diagram makerLucidchart schematics pictorial Schematic diagram makerVenn diagram creator online free. Soldano decatone service manual,repair schematics,online download : Web the schematics on this website are not created by us, but rather were sourced from oth. Swtor Augmentation Kit Mk-11 Schematic. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. A SWTOR Augments Guide to aid you learned thing Augments is, how to craft them also why Augmenting your gear is major for own personality! The guide is up-to-date for Patch 7. This cost me 1. I've now created and additional augmentation slot on a lightsaber. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. All Activity; Home ; English ; General Discussion ; Please: Incremental price for MK slot UpgradesCrafting at level 75 can be very rewarding, but the path to endgame best-in-slot gear can be pretty confusing. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials. But in 6. Schematic source The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. You will need an absolute dump trucks full of these things anyway, especially if you want to craft Conquest stuff. That's why I just skip all the lower ones and install mk-6 or better, even thought my character is new. View data for the Augmentation Kit MK-2 SWTOR Schematic. Is it some specific gear just for PVP? I don't do PVP. Augmentation Slot Component MK-11. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! There are no new Augments released in SWTORR 7. 0 Deconstruction Basics Guide. Posted April 17, 2013. And, once you get the schematic for the re-usable med-pac, it is handy on occasion. augment_kit. Support. Ashara Zavros Customization 3. Esp8266 relay module d1 wemos mini esp32 arduino wiring relais. Game. Was checking some crafting trainers and u can learn new Augmentation Kit Mk-10 at lvl 490 but cant see any new augment. Get the mk-10 augment kits. Category: Miscellaneous. The old republic you are not logged in. Other sites: TORCommunity. P: orange dual terror Orange mk ii w/ el84's, charlie, vox, whoever any ideas Orange tiny terror Orange th30 schematicYou can augment any equippable item of at least Premium quality. 11 augments, so you can use the cheaper Mk. View data for the Augmentation Kit MK-1 SWTOR Schematic. The kits add augment *slots* to gear. . for 11th level slot comp. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a. Suggestion Box. To craft an Augmentation kit you will need 10 kit. View data for the Augmentation Kit MK-9 SWTOR Schematic. View data for the Augmentation Kit MK-11 SWTOR Schematic. 3=18. I craft green implants on my raid character (biochem) between pulls. Use bonus code: YEAROFTHEOX. For a full description of what Tacticals are, how they function and. To craft one Kit MK-10 you will need the following: To craft the newly available with SWTOR 6. . 47+. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. 0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but gearing as well. Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if someI'm a little confused about augmentations and how you get them so, I have a couple of questions. View data for the Augmentation Kit MK-10 SWTOR Schematic. View data for the Augmentation Kit MK-10 SWTOR Schematic. Web blue_ckaym • 5 mo. Forums. I know this becuase I placed a few on sale but they don't show up when I search for them. View data for the Augmentation Kit MK-11 SWTOR Schematic. Almost everyone should get this tier of augments. 2, crafting for level 75 has become more accessible even to new players. 1. The Schematic Is A Diagram That. Augments go in augment slots. Republic Republic; Jedi KnightAugmentation Kit MK-5 is a player-created item. However, in Game Update 6. View data for the Augmentation Kit MK-6 SWTOR Schematic. 0 since gearing is returning to a vertical progression system where you have to turn in your current piece of gear to get an upgrade, meaning you’ll need to augment. We are not raising Crew Skills,. com . Web owner’s manual for models manufactured in 2022 and after:to download your product manual, click the following link download manualowner’s manual for models. The 74194 is an example of a ttl universal shift register,. Augmentation Kit MK-1 is a Premium -quality Augmentation Kit. Traditionally, in Crafting this meant crafting materials and schematics. com - Stasie's Galactic Starfighter Guide (Ships, Components, Crew, Tips)View data for the Augmentation Kit MK-2 SWTOR Schematic. Play Now. Web hi, i tried to find it here on forum, and strangely my google did not either. I've looked on the gtn for them, I've searched for schematics, I've asked my guildies and in general chat on the fleet. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . Web hi, i tried to find it here on forum, and strangely my google did not either. SWTORData | Augmentation Slot Component MK-101 Used in the creation of Augmentation Kit MK-9 . View data for the Augmentation Kit MK-10 SWTOR Schematic. Game. Augment Kits are made by different crafting skills, E. But I'd suggest Synthweaving over both of them - for the augment slots, and critical (+ alacrity and defence) augments. Swtor Augmentation Kit Mk-11 Schematic. Makita dc18rc rapid 0ah 18v charger battery kit. This is now not really great unless it's a level 49-50 item. – – the kit parts you get depends on the level, so you’d need to make and RE level 49+ wearable stuff to get Mark 6 augment kit parts. Make sure the augment slot mk-6 is in your inventory as well as your augment. Slicers find the augment schematics. 0. To make higher "Grade" Augments, you will have to level up your crafting skill. New Player Help; SWTOR. Jazz evolution sofa makita ladegerät dc18rc bedienungsanleitung deutschMakita schnellladegerät dc18rc 18 volt betjeningsvejledning Makita dc18rc akku ladegerät 7,2Dc18rc makita 18v rapid ion li charger. The schematic for MK-10 Augment Kits requires 10 MK-10 Augment Components, green materials that are being obtained at no cost from scavenging nodes in this example, and 2 blue materials that can always be bought on the GTN at or near the vendor sale price of 165 credits, so I conservatively use 200 credits as the blue material unit cost here. 0, for the MK-6 augment kits, I used to RE Dark Synth Belts to get the MK-6 components, because the belts only took 2 of each material. "Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. ) However NEVER put the created grafts/components in your material inventory! Crew Skills > Armormech > Armormech schematics Overview • Trainers • Schematics Basic schematics | Expanded schematics | Heavy armor ( Expanded ) | Medium armor ( Expanded ) | Custom-quality schematics ( Medium armor • Heavy armor ) | Augments ( Expanded • Kits ) | Stronghold | War Supplies Count: 1 Used to install Augmentation Slot MK-11 at an Item Modification Station. View data for the Augmentation Kit MK-10 SWTOR Schematic. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Game. 8 comps x 5 missions each. To craft the newly available with SWTOR 6. Armstech Schematics; Item Type Slot Skill Level Components Source Plasma Projector: Assault Cannon Main Hand. 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. Web circuit board schematic capture. 0. gear rating currently is item level 306 and the equivalent relic is the Sha'tek Relic of the Primeval Fatesealer MK-19, which adds 2,314 points of Alacrity Rating. Check Details. Swtor Augmentation Kit Mk-11 Schematic 08 Aug 2023 . Augments have been reduced to 8 tiers. He should simply buy augmentation Kit Mk-9 straight away. In that case the level requirement to use the gear would be level 9. They range from Mk-1 to Mk-6. Yeah def the trainer for this. Augmentation Kit MK-1. 2+0. View data for the Augmentation Kit MK-11 SWTOR Item. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Check back at the trainer at Armormech 620, 640 and 680 for new schematics. Here is my guide on making augment kits. But Biotech can make lots of single use med-pacs for itself and alts. All Color Crystals & Lightsaber Crystals in SWTOR. Advanced expertise augment 22 / 25 Advanced expertise augment 22 / 25. – Kit schematics are learned direct from the trainers. We are not raising Crew Skills,. I'd also suggest you stick to making Mk. - Kits are made by Synthweavers, Armstech or Armormech. Well the thing is, an MK-6 augment kit is not a crafting mat. 0 gear. 3 Augmentation Kits Guide (Synthweaver) - YouTube. View data for the Augmentation Kit MK-1 SWTOR Schematic. The difference is skill level. Used to install Augmentation Slot MK-2 at any Item Modification Station. Swtor How To. Web blue_ckaym • 5 mo. Kollector's Deep Discounts. SWTOR | Forums. Then right-click the augment kit from your inventory. How do augment slots work? Augment slots are tiered, ranging from MK-1 to MK-6. This Filtration System Continuously Filter A Portion Of The Cooling Water. To make higher "Grade" Augments, you will have to level up your crafting skill. 0 gear. how to craftsmanship them and why it’s important to Augment your gear! Augmenting your Top Hierarchical gear the a slow and exorbitant process. Reverse engineering is a process by which players break down crafted and sometimes other items into their basic components, returning some of the materials used, and giving them a chance to learn the schematic for an improved version of the item. By default your mod-able gear does not have an Augment slot available. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor gearing. Star Wars name: Augmentation Kit MK-11. The armormech greens that yield mk-9 slot components cost more mats than the ones I have listed. Hello, I would like to suggest to reward 2 augmentation slot components for reverse engineering an already augmented armorpiece. 21. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! There are no new Augments released in SWTORR 7. Check Details. Check Details. Casinos online, free, Best Penny Slots At Parx Casino, Antique Mail Slots For Doors, Bar Slot Machine Odds 18+ T&C Apply – To receive the welcome bonus a minimum deposit. 2, crafting for level 75 has become more accessible even to new players. 3=18. 512. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. . Type of swtor class should get it a modification panel to the kit for mods and where they. Was wondering how do I get the blue Augmentation kit mk-6 schematic? Asked the guild, but no one seemed to reply, thanks in advanced! EDIT NVM IM SO DUMB THXVb peavey tour bass head amp Peavey power 200h schematics module series Peavey vb-2 bass cijevno pojačalo 225w. Also a hint for when you plan to craft them. View data for the Augmentation Kit MK-1 SWTOR Schematic. 0. I wanted to take some time to discuss these changes with you. So they are fairly important, but remember that every upgrade you do deletes the augment and you will need an augment kit after every upgrade. GEAR AUGMENT GUIDE Mortal Kombat 11 How & What Augments To Use MK11 Gear System YouTube. Check Details. Home; About Us; Services; Referrals; ContactHey, I just started to craft a "Mk-11 Augmentation Kit" and also some fitting Augments and wanted to switch the Order of the Items to craft, when i realised that i didnt got my Materials back for the Kit. 11 slots will accept both Mk. Augmentation Kit MK-11 Rating 280. Data at the input will be delayed by four clock periods from the input to. The augment kit doesn't change the level requirement of the gear. More sharing options. . Store. Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that schematic from the trainer. Peavey vb-3 bass head. Followers 1. So I made one. E-11 Scout Shotgun: Scattergun Shotgun 160 / 180 / 210 /220 x2: x6: x4: Trainer Particle Beam Rifle:. 32 winchester 1897 parts diagramWinchester model 12 disassembly schematic Winchester model 42 schematicWinchester 1890 parts diagram. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. News. You buy an Augmentation Kit Mk-1 (through Mk-9) Worst bad advice ever. View data for the Augmentation Kit MK-11 SWTOR Schematic. Game. What crew skills can craft them? (if you can craft them) 3. Drag your augment to the new slot and click apply. Conductive Flux x2. 0 Who Legacy of who Sith Expansion!. My Jedi Sentinel just turned 25, and I'd like to take a break from combat after "completing" Taris (I'm sure I'll be back at some point) and focus my efforts on improving my gear. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. Free Audio Service Manuals - Free download Peavey Backstage 2 11 80. 2k credits at present, and I predict at worst ~ 48. View data for the Augmentation Kit MK-10 SWTOR Schematic. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. Imagine my shock when after some update somewhere, I could just equip a MK-10 aug kit without needing 1-9. It gives you a simple 1 to 1 ratio. Jump to content. View data for the Augmentation Kit MK-11 SWTOR Schematic. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. Minimum deposit requirements: $40, swtor how to add mod slots. Next, craft items of the appropriate level for the augment kit mk that you want to make,. SWTOR. . Posted October 31, 2019. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". Augmentation. 330k 220k 321v 22n out rel1 16 1 13 4 11 6 9 8 d c 1n4148 c d. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars:. View data for the Augmentation Kit MK-10 SWTOR Schematic. Used to install Augmentation Slot MK-1 at any Item Modification Station. Augment kits can be applied to any piece of gear. A SWTOR Enhances Guide till help you learn what Augments are, how to craft them and why Augmenting your gear the important for your character! SWTOR Augments 7. by Roy. It takes 10 components to create a kit. 5x . I have carefully checked the vendor and my own schematics and it is not there. Thanks for any help! Crafting Trainers have the kit schematics. It gives you a simple 1 to 1 ratio. SWTOR - Patch 1. How do I add augmentation slots to an item? Where do I get the kits?Swtor Augmentation Slot Component Mk-11;. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core. Web augmentation kits are item . Web phoenix, az assets (1/31/2014) atlanta, ga assets (2/28/2014) boulder, co assets (3/22/2014) seattle, wa assets (8/31/2014) new york, ny assets (10/10/2014) las. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish.